Feature updates
Additions to Lion’s Life will arrive in smaller releases: better animal behavior, clearer pride interactions, more reasons to explore, and better information while playing.
WildLives is at Version 0.3 and is being developed toward a stable Version 1.0. The next work stays focused on Lion’s Life. Other animals and worlds come later.
No release dates are set yet. Work will be grouped into updates and tested before it is called finished.
Additions to Lion’s Life will arrive in smaller releases: better animal behavior, clearer pride interactions, more reasons to explore, and better information while playing.
Startup, saves, movement, animation, browser support, and long sessions all need continued testing and correction on the way to Version 1.0.
Controls, camera behavior, interface clarity, performance, download size, sound, contrast, reduced motion, documentation, and accessibility will keep improving.
Lion’s Life comes first. Other animals and habitats remain later work until the current game and shared code are dependable.
These areas need attention throughout development, not only when a large feature is added.
Keyboard and mouse feel, camera orbit and distance, clear prompts, sensitivity, alternate inputs, eventual remapping, and hands-on input testing.
Turning, foot placement, walking, stalking, running, attacking, feeding, drinking, resting, swimming, injury, age, sex, and a recognizable silhouette for every animal.
Terrain, grass, rocks, water, trees, weather, light, distance detail, landmarks, portraits, visual scale, and the removal of anything that breaks the natural-history presentation.
Animal calls, direction and distance, movement, weather, water, combat feedback, quiet periods, individual voices where needed, and player control over music.
Readable scale and contrast, reduced motion, text and sound cues, subtitles where applicable, focus states, input alternatives, and assists that do not conceal what the simulation is doing.
Smaller exports, staged loading, quality presets, culling, lower-memory options, startup measurement, browser profiling, and long-session checks.
Versioned saves, safe migration, corrupt-save rejection, autosave, manual slots, clearer recovery, portable exports, and cloud sync only when the architecture can support it honestly.
A restrained HUD, animal and group information, contextual actions, notifications, tutorials, journals, and knowledge revealed through play instead of permanent omniscience.
Deterministic seeds, AI inspection, population graphs, event logs, save fixtures, automated contracts, performance capture, balance controls, and repeatable browser checks.
Current desktop browser stability first, followed later by installable web builds, offline support, storage management, touch controls, battery settings, and practical device testing.
The first six plans add more depth to Lion’s Life. Separate animal games and habitats come later and will need their own movement, senses, social behavior, and survival rules.
This roadmap can change. Names, order, scope, and delivery are not final. The immediate goal is a stable Lion’s Life Version 1.0.