Open craft · credited properly
Credits &
attributions.
WildLives combines original Forge work with carefully selected open assets. This register names the creators, links every license, and records what we changed.
01CC BY 4.0
Playable animal model
Realistic Lion 3D Model
Created by mohamed.salaah880 and published through Sketchfab under the Creative Commons Attribution 4.0 International license.
WildLives changes: scale and orientation normalization, custom quadruped armature, skin weights, distinct walk/trot/run locomotion, attack and feeding actions, game collision, and Godot GLB processing.
02CC0
Savanna environment assets
3TD Africa Savanna Pack v1.0
Created by Ron Kapaun / 3 Tier Digital Studios and shared on OpenGameArt under CC0. WildLives currently uses the umbrella acacia and thornbush source assets.
WildLives changes: source conversion to GLB, texture relinking, scale normalization, placement, and runtime instancing.
03CC BY 4.0
Savanna herd animal
Realistic Zebra
Created by Direct Dimensions, Inc. and published through Sketchfab under the Creative Commons Attribution 4.0 International license.
WildLives changes: 218-object body and hair consolidation, real-world scale normalization, ground centering, web texture optimization, collision, herd placement, and autonomous AI behavior.
04CC BY 4.0
Savanna herd animal
Giraffe
Created by Amx360 and published through Sketchfab under the Creative Commons Attribution 4.0 International license.
WildLives changes: scale normalization, collision, herd placement, water response, and autonomous herd behavior.
05CC BY 4.0
Savanna herd animal
African Elephant
Created by jimmyho905 and published through Sketchfab under the Creative Commons Attribution 4.0 International license.
WildLives changes: scale normalization, animation mapping, collision, herd placement, water response, and defensive herd behavior.
06CC BY 4.0
Savanna herd animal
African Buffalo
Created by Stephengury and published through Sketchfab under the Creative Commons Attribution 4.0 International license.
WildLives changes: scale normalization, collision, herd placement, water response, and defensive herd behavior.
07CC BY 4.0
Animated savanna herd animal
Wildebeest Run
Created by Ash / adt104105 and published through Sketchfab under the Creative Commons Attribution 4.0 International license.
WildLives changes: source-scene cleanup, scale and orientation normalization, supplied skeletal-run mapping, collision, herd placement, water response, and autonomous AI behavior.
08CC BY 4.0
Savanna background music
Trilinha 4
Created by gidenilson and shared through OpenGameArt under the Creative Commons Attribution 4.0 International license.
WildLives changes: runtime looping, background-volume balancing, and integration with the persistent master-volume setting. The recording itself is unmodified.
09ORIGINAL
Forge-created work
WildLives simulation & presentation
Game systems, Godot integration, shaders, terrain composition, user interface, branding, marketing site, procedural grass and rock placement, and asset-processing code are original WildLives / Logan Pendragon Forge work unless an entry above says otherwise.